I’m planning out a project at the moment and I’m considering trying to implement 3d Graphics. As I understand JUCE can do some basic 3D with it’s openGL renderer and classes, but I don’t think there’s built in support for a full rigged and animated object?
My question is really how would I go about implementing 3d animation into a project, and if possible, how difficult would that be? I’m guessing this would require stepping outside the boundries of JUCE. Quite frankly, I’m barely getting into the intermediate level of C++, so I realize this might be WAY over my head, but I’ve also wanted to take a deep dive into openGL for a while now.
Any thoughts or resources on the subject would be appreciated!