Hey, I’d like to make a request for a basic demo showing an OpenGL scene running inside of a plugin. I’ve hacked one together multiple times now based on the OpenGL section of the main JUCE demo- however I’ve always abandoned the approach due to rampant bugginess. For instance there are random crashes which seem to be worse in certain hosts (might have to do with the bit-ness of the host, although I can’t be sure), or otherwise some of my normal JUCE components will start glitching out visually. I think it would be very helpful to the community in general to have a working example showing a 3D waveform being drawn GL-style inside of a plugin (simple VBO with GL_POINTS would be fine).
I could post a simplified demo of what doesn’t seem to work as a starting point, but I just wanted to throw this out there to see if anyone else is interested or has experience with the issue. I’ve talked to other developers who have shared similar frustrations so I don’t think I’m alone here.