64bit and Cocoa?


#1

This is kind of OT and I won’t change the library though, it is interesting news…

http://labs.trolltech.com/blogs/2008/03/03/qtmac-cocoa-port-alpha-released/

There might be something good idea in the source…

  • Masa

#2

Yeah, that’s exactly what I’m planning to do to get 64-bit support. But with about 50 developers, they’ve obviously been able to get started on it quicker than me!


#3

Yes, of course I understand. :wink:

So we might be able to see what is the difficult point, what is the good way to do through their great work at the moment… 8)

  • Masa

#4

Jules, would you be a dear and try to use iPhone compatible APIs when you do the Cocoa thing? Cocoa Touch seems to be a sub-super-set of Cocoa, so that should be possible.

Thanks,

Bruce


#5

Yes, that’s an interesting thing to bear in mind. I’m sure writing an iphone app isn’t just as simple as that though.


#6

If you’re bored, take a look at the announcement. It’s not much more than that, since the iPhone basically runs OS X. Of course, you’d have to compile on xCode, and use a few different frameworks, but if you’re entirely bridged to the OS via Cocoa, then it should ‘just work’.

And that would be very cool.

Bruce


#7

Hmm. Very interesting.


#8

Mmmmm…iPhuce.