I am sure this is another question that seems painfully obvious to those who already know the answer…
I’m considering which libraries to use for a possible mobile app, but I haven’t found any explanations, documentation or demos of how JUCE would make use of a mobile device’s various components.
For audio io, network access, camera, user input, etc., would you just use the same JUCE classes as for desktop apps? Or are these things handled separately, outside of JUCE?
And things like gyro, location, accelerometer, permissions, settings?