Android oboe::StabilizedCallback

#1

How should I implement oboe::StabilizedCallback ?
My understanding is that I should modify juce_android_oboe.cpp but I can’t figure out how to do this. I’m not so comfortable with hacking the JUCE code.

I’m hoping that this will solve a CPU scaling issue on android which I believe is causing the audio glitching issues on some devices when not touching the screen. This only seems to occur on higher end devices such as the Galaxy S9.

Thanks !

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#2

+1

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#3

I opened an issue that implementation of stabilzedCallback is missing and glitches are produced: https://github.com/WeAreROLI/JUCE/issues/494

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#4

@Don_Turner are you aware of any JUCE implementation of stabilzedCallback?

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