How should I implement oboe::StabilizedCallback ?
My understanding is that I should modify juce_android_oboe.cpp but I can’t figure out how to do this. I’m not so comfortable with hacking the JUCE code.
I’m hoping that this will solve a CPU scaling issue on android which I believe is causing the audio glitching issues on some devices when not touching the screen. This only seems to occur on higher end devices such as the Galaxy S9.