I need help conjuring an implementation for these algorithms:
Grayscale image erosion using flat circular structuring elements
Signed Euclidean distance transformation
Here is some research:
Morphological Image Processing
Efficient 2-D Grayscale Morphological Transformations With Arbitrary Flat Structuring Elements
Erosion, dilation and related operators
MORPHOLOGICAL STRUCTURING ELEMENT DECOMPOSITION: IMPLEMENTATION AND COMPARISON
Gray-Scale Structuring Element Decomposition
Rapid Euclidean Distance Transform Using Grayscale Morphology Decomposition
Fast Euclidean Distance Transformation In Two Scans Using 3x3 Neighborhoods
Fast Euclidean Distance Transformation by Propagation Using Multiple Neighborhoods
FAST AND EXACT SIGNED EUCLIDEAN DISTANCE TRANSFORMATION WITH LINEAR COMPLEXITY
Anti-aliased Euclidean Distance Transform
These techniques perform the bulk of heavy lifting for “Layer Effects” (i.e. Photoshop Layer Styles). I need help with efficient implementations of these algorithms. Any information is welcome, including pointers to other references, help understanding which of these papers is appropriate, some implementation guidance for the techniques in the papers.
Thanks