So I’ve just been handed a job that involves playing and recording non-PCM audio data.
JUCE’s ASIO implemetation is very close to what I need, with one snag - AudioIODeviceCallback presents the audio as floating-point data. I need to see the original fixed-point PCM data - for this project, I need to have bit-for-bit accuracy.
I suppose I could just take the JUCE ASIO implementation and hack it up - this is, after all, a somewhat esoteric case. For most users, floating-point data is probably preferable.
If I could access the ASIOCallbacks structure, I could replace the callbacks with my own and still use the rest of the JUCE implementation as is. It’s declared as static, so I can’t extern it. I could just change that in my local copy, but it’ll break between releases of JUCE.
Anyone got any bright ideas? I’m not asking for a JUCE change - just a reasonably straightforward way of getting to my goal.
Matt