Assertion failure from Graphics::strokePath in debug, generates errors during release

Sorry for intervening, this is exact issue i was referring to, this code will crash a release build on windows.

float v = (float)1.17549e-038;
v -= 0.1f;
v += 0.1f;
RectangleList<float> rl;
rl.add(-1.f / v, 10.f, 10.f, 1.f / v);
g.fillRectList(rl);

We had an argument about it, that this is so called undefined behaviour, but think even when the coordinate is wrong, it shouldn’t crash a release build