Happy new year!
The solution is to simply not use BufferedAudioSource. It’s only purpose is to smooth realtime playback, so if you’re building a playback chain for non-realtime playback, just don’t put one in.
Happy new year!
The solution is to simply not use BufferedAudioSource. It’s only purpose is to smooth realtime playback, so if you’re building a playback chain for non-realtime playback, just don’t put one in.