On a Windows system I sometimes see the audio device stop working and audioDeviceIOCallback still being called, only at some super-fast speed. Is there something I need to be doing to catch this and restart the audio device or inform the user? Or is this some weird bug only affecting my system?
This is odd, which windows audio backend are you using (WSAPI, ASIO, …)?
- it happens after the computer goes to sleep and is restored…just tested it.
- I’ve seen it on multiple computers here.
- Windows 10.
Also audioDeviceStopped() callback is not hit when i got to sleep/restore.
How’d you notice? Does it sound?
Can you check if this is now fixed on develop with commit 60c664c? I cannot reliably reproduce it on my machine so I’m not 100% sure that it’s fixed.
Shit was this a bug at your end? I’ll have a look later in the week and get back to you.