Hi Jules,

Should the audio should be stopped explicitly when using the AudioDeviceSelectorComponent or is this handled internally by this widget ?

After looking at example code using this, it’s never done, so I suspect it’s done internally.

My problem is that it crashes in CoreAudioInternal::audiocallback, if I deselect an output in the AudioDeviceSelectorComponent.


Yes, it’s all handled internally so you shouldn’t need to worry about stuff like that.

I’m in the middle of completely rewriting that component, so tell me about this bug again later if it’s still there!

oki doki.