AudioProcessorGraph slow manipulations

Pinging this old thread as I just stumbled upon it. I checked that the JUCE core modules (AudioProcessorGraph.cpp) still have all these solutions included, but how should one actually use those latency compensation mechanisms? I’m asking because it seems that I might have just encountered this problem when using a latency heavy chain in Plugin Host example. And might have because I really can’t tell just yet - and especially not after reading all this and it’d seem to me that all this latency compensation should be happening on the background in AudioProcessorGraph instances already…?

If you hear me, let me know which is it - should the latency compensation already be happening in the Plugin Host example automatically, or do I have to somehow make manually use of those structures described in this thread / nowadays included in the AudioProcessorGraph.cpp.