Is there a definitive way to make GarageBand/AU consistently allow your window to be resizable without it doing its own horrendous scaling? I had this issue and found a thread which said to call setSize after setResizable. That seemed to work for a day or two and then the issue came back.
Have you tried setResizeLimits?
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yea, I’m calling that too.
I just created a build with the OpenGL context initialized after setSize. It seems to be working so far, so maybe that was it.
