AudioUnit / GarageBand resize driving me insane

Is there a definitive way to make GarageBand/AU consistently allow your window to be resizable without it doing its own horrendous scaling? I had this issue and found a thread which said to call setSize after setResizable. That seemed to work for a day or two and then the issue came back.

Have you tried setResizeLimits?

1 Like

yea, I’m calling that too.

I just created a build with the OpenGL context initialized after setSize. It seems to be working so far, so maybe that was it.