Autoscaling OpenGL Component bug. Windows only

Yep, that’s got it, thanks for your time, Ed!
It looks like I can remove the size resetting lines above from my own code, I will let you know if there’s anything else associated with it, but it all seems good in the one minute test I did just now. :smiley:
edit BTW does that fix need a ‘#if JUCE_WINDOWS’ around it?

Thanks, worked for me too.

@Stenzel So that fixed your other problem too?

No, only this one, I still need the hack when component hierarchy is changed.

Just figured out the hierarchy bug happens only on macOS, in case someone cares.

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