I've got my samplesynth to build on MacOS but it won't run, as it can't find "rawwaves" directory which contains some raw files for STK. I could try to modify STK to use JUCE's binary data, but isn't it possible to simply point STK at the right directory?
Like Contents/Resources/rawwaves?
What do I need to set Stk::setRawwaves(...); I tried simply Stk::setRawwaves("rawwaves") which works for Windows (as long as the directory is in the same place as the .exe) but not for MacOS?
Is this the general format for making code in your project execute only when being run on a specific platform? i have some os x-specific code in mine, and am trying to compile on windows.