BouncingBallWavetableDemo audio funny


#1

on Win 10 (LINX 7 with VS2015 Community)

It seems that the audio buffer is not cleared (or something like that) - If I once the ball around the audio/wave bounce follows the ball. If I stop the ball, the audio continues (though the graph refects the ball's position)


#2

Hi there,

Yes, the buffer is not cleared.  As you identified, the ball's position is continuously written in the buffer, its evolution on the X axis is mapped to values on the left channel, and its evolution on the Y axis onto values on the right channel, so you are building up the sound as you leave the ball bouncing for a while. If the ball stops, we stop writing into the buffer, but we don't stop reading from it. 

 


#3

Strange, I didn't notice this on any other build I've tried (Win7/VS2013, Android, Linux), only the one on a Windows 10 (VS 2015 community) device...