drawing a GLType image that’s inside a subregion crashes. It also frobs the data back out and into GL worse than just using a normal Juce image
Fix, sort of…
juce_OpenGLImage.cpp
[code] struct DataReleaser : public Image::BitmapData::BitmapDataReleaser
{
DataReleaser (OpenGLFrameBuffer& fb, int x, int y, int w, int h)
: data (w * h),
writer (fb, x, y, w, h)
{}
~DataReleaser()
{
writer.write (data);
}
static void initialise (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
{
DataReleaser* r = new DataReleaser (frameBuffer, x, y, bitmapData.width, bitmapData.height);
bitmapData.dataReleaser = r;
// FIX: correct data and stride
bitmapData.data = (uint8*) r->data.getData();
bitmapData.lineStride = (bitmapData.width * bitmapData.pixelStride + 3) & ~3;
ReaderType::read (frameBuffer, bitmapData, x, y);
}
// etc ...
}[/code]