Hello,
I have in my project plenty Image
objects which I fill with vectorized data by Graphics(myImage)
.
I also fill some objects with Image::setPixelAt()
All of that takes long time to run when I open my plugin AudioProcessorEditor
.
So I wonder is that possible to fill my Image
objects with Graphics(myImage)
and Image::setPixelAt()
while compiling my plugin, in such way that later when user open plugin window the images will be used in runtime as ready to use binary data?
For any help great thanks in advance,
Best Regards