Chaining effects and their GUIs

You can add to each of your processor classes a static function, that will create the Parameters suitable to be put into a ParameterGroup. In your main AudioProcessor you will then just add all parameters together (and possibly put each sub block into a ParameterGroup)

  • Note 1) The parameter creation cannot be dynamically, so you cannot add parameters later.
    It will happen during the creation of the main AudioProcessor (injected from a static createParameterLayout() method that you define)
  • Note 2) AudioProcessorGraph is best for dynamic setups, vs. dsp::ProcessorChain is best for static setups, because the compiler can optimise the code

In this thread there are several good approaches:

Hope that helps