Crash when using OpenGLContext on iOS (AUV3)

Hi guys,
I’ve been experimenting a bit with AUV3 on iOS, and I’m having a crash when I try to attach an OpenGLContext to the plugin editor. The weird thing is that this seems to happen just on my iPad pro (12.9"), while it works ok on my iPhone 5S. Before posting the crash log, has anybody already encountered this? Both devices are running the latest iOS version.

Aaargh nevermind, I had an early version of iOS 11 installed on the iPad, updating it to iOS 11.2 fixed it.

Unfortunately there seem to be multiple audio app related issues in early iOS 11 versions. I’ve also encountered missing Inter-App Audio host icons and unwanted background sample rate changes… Not things we can fix in JUCE.