Crossfading samples in SamplerSound


Would this just be a case of tweaking the attack and release to get the sound just right or is there a way to properly crossfade like you can with voices in Kontakt?

At the moment my sound is quite jumpy


Yes, you could tweak the attack and decay times. If you have a look at the SamplerVoice/SamplerSound classes you’ll see they’re actually quite simple and basic - if you need more complicated behaviour then you should probably use them as a starting point from which to build your own voice class