Crossfading samples in SamplerSound


#1

Would this just be a case of tweaking the attack and release to get the sound just right or is there a way to properly crossfade like you can with voices in Kontakt?

At the moment my sound is quite jumpy


#2

Yes, you could tweak the attack and decay times. If you have a look at the SamplerVoice/SamplerSound classes you’ll see they’re actually quite simple and basic - if you need more complicated behaviour then you should probably use them as a starting point from which to build your own voice class