How would one go about comparing the performance between drawing paths this way and using Juce paths ? (I’m a bit new to OpenGL (and xcode for that matter)).
I ask because I’m a bit hesitant (for now) just making a Juce path version of this example and then just comparing the CPU % from xcode’s debug session (is this cpu gauge accurate for this purpose ? )
Many thanks
Edit: as I suspected, the CPU reading on my end was strangely too high due to some bug with the current sdk ? (as read in this thread: GUI Drawing Efficiency). So I guess my question still stands about how one would recommend profiling this example against a normal Juce example. I’d be happy to work up a repo and upload it when I’m done. I’m kinda really keen to find out if it’s worth learning OpenGL to do my GUI (simple animated shapes but a high number of simultaneous shapes - MIDI sequencer app)