Drive audio stream to all audio outputs in Unity

Hi to everyone !!!
I am new to JUCE and C++ coding, and I would like to create a plug in for Unity.
My main goal is to create a plug in that will skip the inherent audio engine of Unity, and will stream the mono audio of a AudioSource to all the audio outputs that the user will select.
Note that the current implementation of Unity’s audio engine allows only up to 8 different outputs.
I would like some suggestions on how I should implement this functionality, and perhaps some starting steps in this direction.

Thank anyone in advance :slight_smile: