First post so apologies if I’m not up to speed with protocol.
Firstly, I’m having trouble getting FFTW to work in a VST plugin, anyone had success with it? As soon as I call anything from fftw3.h Cubase won’t recognise the plugin.
Secondly, how do I communicate between the processor and editor? I want to send the FFT results to the GUI to be plotted, and then I need to call repaint from the processor when the next window has been computed.
Just managed to get the FFT results into the editor using getProcessor()-> ! Still cant call repaint from the processor. Is there an equivalent getEditor()?