This is needed to perform more powerful operations, like controlling WGL ARB states.
Presently, OpenGLContext lets you get the system dependent OpenGL context via getRawContext
, but doesn’t let you use reach the device context itself.
This is needed to perform more powerful operations, like controlling WGL ARB states.
Presently, OpenGLContext lets you get the system dependent OpenGL context via getRawContext
, but doesn’t let you use reach the device context itself.