This should not be necessary. Are you calling OpenGLContext::detach() in the destructor of your component?
Yes that’s what I do, I’ll try more tests later and I’ll tell you if I really need to do so in my code
This should not be necessary. Are you calling OpenGLContext::detach() in the destructor of your component?
Yes that’s what I do, I’ll try more tests later and I’ll tell you if I really need to do so in my code