This is a fairly general question, as I am quite new to Juce. Is the normal graphics context hardware accelerated or software based? (http://learn.juce.com/doc/classGraphics.php#details)
I realize there is an OpenGLGraphics context as well, I guess the core of my question is this:
Is there a hardware accelerated way to draw 2D graphics using convienience methods (like drawLine(), etc in the normal graphics context) AND add post processing shader effects? Or would this all need to be done in raw OpenGL?