Is there anything I need to do differently when using openGL w/ a high resolution display? I am having major problems with standard gui elements when I have an openGL context -- I'm running in windows, the graphics card is an nvidia gtx 970m, & the screen resolution is 3200x1800.
I thought this might be a problem w/ my app, but when I run the juce demo, the gui renders correctly until I click on the openGL demo. Then all of the gui elements render incorectly. Please see image: