If you use wither the Projcuer assets or the BinaryBuilder provided in the JUCE extras, then you can embed any assets into cpp files.
The cpp files look like that below
//BinaryFonts.hpp
namespace BinaryFonts {
extern const char *Font_ttf; // this reflects the file name
const int Font_ttfSize = 804612;
}
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//BinaryFonts.cpp
#include "BinaryFonts.hpp"
static const unsigned char temp2[] = {0,1,19,...};
const char *BinaryFonts::Font_ttf = (const char *)temp1;