HELP: Setting up Plugin Editor with custom JUCER dialog


This file was auto-generated by the Introjucer!

It contains the basic startup code for a Juce application.


#include “PluginProcessor.h”
#include “PluginEditor.h”
#include “NewJucerComponent.h”

JlethalAudioProcessorEditor::JlethalAudioProcessorEditor (JlethalAudioProcessor* ownerFilter)
: AudioProcessorEditor (ownerFilter), DialogComponent(0)
setSize(860, 735);

DialogComponent = new NewJucerComponent();



void JlethalAudioProcessorEditor::paint (Graphics& g)
/g.fillAll (Colours::white);
g.setColour (Colours::black);
g.setFont (15.0f);
g.drawFittedText (“Hello World!”,
0, 0, getWidth(), getHeight(),
Justification::centred, 1);

Is that right? It seems every time the window is closed and re-opened all of the dial values reset as if the synth was deleted and re-added.

An AudioProcessorEditor is destroyed each time you close it. If you want your controls to be in the same position after re-opening the editor you will need to query their current state when your editor launches. Take a look at AudioProcessorEditor::getAudioProcessor() and AudioProcessor::getParameter()