I’m probably forgetting something obvious, but when I try to copy an Image with OpenGLImageType() I’m hitting an assert. Of course I’m calling both functions from within a render loop, so there should be an active context. The problem happens whether I call it from OpenGLRenderer::newOpenGLContextCreated () or from OpenGLRenderer::renderOpenGL ()
outputImage = Image(Image::PixelFormat::ARGB, currentComponent->getWidth(), currentComponent->getHeight(), true, OpenGLImageType());
Image test = outputImage.createCopy() //try to copy the Image
The assert I’m hitting. JUCE Assertion failure in juce_OpenGLGraphicsContext.cpp:221:
jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
So how do I successfully create a (deep) copy of an OpenGLImageType?