I thought it would be easy to distinguish between mouse and touch events using:
MouseEvent e // as an argument to the Component::mouseDown virtual function e.source.isMouse() // and e.source.isTouch()
However, isMouse() always returns true, and isTouch() always false, whether I use a trackpad, stylus, or fingers on the screen. I haven't been able to find a thread about this in the forum. Is there something I need to do during setup to enable touch events?
Some information that may be relevant: This is on a Surface Pro 3, running Windows 8.1, and the component is also an OpenGLRenderer.