The opengl demo code uses Matrix3D::fromFrustum to create a perspective projection matrix.
I can’t find any way in JUCE to create an orthographic projection matrix. How would I do this?
thanks!
The opengl demo code uses Matrix3D::fromFrustum to create a perspective projection matrix.
I can’t find any way in JUCE to create an orthographic projection matrix. How would I do this?
thanks!