How to process an AudioSource through a (OSX only) DynamicsProcessor AU


I have a set of AudioSources that I am manually mixing in a custom AudioSource. I would like to be able to use the Apple Core Audio DynamicsProcessor effect unit to process the signal before being sent to the output  device.

Any pointers to how to go about this would be greatly appreciated. I'm very new to C++ and JUCE.



I think I had a missunderstanding of what Audio Units mapped to in JUCE terminology. Got this sorted by searching for a list of available plugins.