How to render juce::Reverb as EDR Curves

EDR(waterfall curve) is a better reverb param visual,how can we apply it on juce::Reverb?

if i get it right this is just spectral information of the reverb during its different stages as it decays. so you could just apply FFT at multiple times of an impulse being sent through the reverb and paint the bins pseudo-3dimensionally (isometric!) by putting offsets to the x- and y-positions of the bins in the component that draws it. definitely a more involved project but i could imagine it not being too complicated as long as you don’t expect it to update super fast to changes.

thanks, i will be try