If you have your JUCE fork repo, you can cherry-pick critical fixes or improvements needed for your product.
That’s the true power of JUCE being git and open-sourced on that scale.
Sounds like a plan then. We would like to play with NKS integration soon, so these callbacks are kinda important
Thanks.
Any chance to get a similar thing for VST3, as described in my above post?
edit : I dunno if it would be too dirty to change the signature of
virtual void handleVstHostCallbackAvailable (std::function<VstHostCallbackType>&& callback)
to
virtual void handleVstHostCallbackAvailable (std::function<VstHostCallbackType>&& callback, void* vst3hostcontext)
?
Yes, that’s on the to-do list.
A cleaner way is making a new interface, VST3CallbackHandler
.
My only wonder is what you’d get and how much useful would that be for the Steinberg COM flow?
My example above is using pretty simple gain reduction example.
If I get a VST3CallbackHandler
, how do I define additional DECLARE_CLASS_IID
?
I’ve not yet thought about the best way of achieving that - I added the VST2 callback because it was an easy modification.
Exposing the FUnknown* hostContext pointer should be similarly easy, but obviously that doesn’t appear to help your use case.
If I want to send a custom message (“handshake”) to a host from my VST3 plug-in and wait for a specific response with which I can decide if I will instantiate the plug-in or not, at which point should I do it and how?
I am stuck inside:
-
juce_VST3_Wrapper/JuceVST3EditController
class -
juce_VST3PluginFormat/VST3HostContext
struct
I know that I have to create a custom Steinberg::FUnknown
interface class which will specify the DECLARE_CLASS_IID
in order to create a query to the host and that I have to use the hostContext
pointer to access the host. But, how do I combine all these and where? It seems very complicated to me.
Hi, this forum post is a useful reference for adding VST3 extensions…