When I use int64’s they behave just like an int.
They overflow at 2billion.
I’m using 1.25 and compiling with gcc (bloodshed dev-c++)
Are there flags that need to be set to remedy this situation?
When I use int64’s they behave just like an int.
They overflow at 2billion.
I’m using 1.25 and compiling with gcc (bloodshed dev-c++)
Are there flags that need to be set to remedy this situation?
Sounds highly unlikely to me… What are you using to inspect the values?
nevermind… I am a moron.
I was creating the int64 by multiplying two immediates, which is 32 bit math