Hi,
I’ve been struggling to find literature or example implementations of interpolation algorithms, for the purpose of reading through an audio buffer at low speeds for a sampler.
I am aware of hermite interpolation which is very speedy:
https://www.musicdsp.org/en/latest/Other/93-hermite-interpollation.html
However this still produces too many artefacts at low playback rates.
I understand sinc interpolation to be the “ideal” way, and I have an implementation but I am not convinced its correct. So I would need a reference to compare against.
any discussion or advice would be appreciated.
Cheers

