i managed to create an IrrlichtComponent which embedds the 3D engine into JUCE, but something seems to cap my framerate at 60 FPS.
My component internally uses an JUCE OpenGLContext + OpenGLRenderer with
SwapInterval = 0 (=> vsync disabled)
I am quite sure that the Irrlicht Engine doesn't have any control over rendering speed anymore, so the reason i only get 60 FPS has to be somewhere else.
Am i missing something?
PS: I have done my measurements with a JUCE PerformanceCounter averaged over 1000 cycles, which results in 17ms.