Hello,
making the subject more specific:
If there was called on some Component
object the Component::mouseDown()
and later the mouse had beed released, is then guaranteed that on exactly the same object will be called Component::mouseUp()
.
I found out that sometimes mouseExit()
is missed. Especially in audio plugins in AudioProcessorEditor
whe mouse go out of the plugin window. And I wonder how it is with mouseUp()
.
I have quite heavy shadows rendering in my editor resized()
. So I think about idea to make my own resizable corner, and do something like that:
void MyCorner::mouseDown(const MouseEvent& e)
{
mySnapshotImage = myAudioProcessorEditor.createComponentSnapshot(myAudioProcessorEditor.getBounds());
}
and then in myAudioProcessorEditor::paint()
I would like to draw transformed mySnapshotImage
, instead resizing it for each MyCorner::mouseDrag()
. And then on MyCorner::mouseUp()
I want to reset the image and make real resizing.
But I need to be sure mouseUp()
will be called.
Of course I am not sure if it’s great idea at all, because if there will be read any DAW automation then while resizing GUI will be freezed in Image. But even though I am still considering such a solutio
For any help great thanks in advance.