# Is there a way to add multiple audioprocessors without an audioprocessorgraph

**URL:** <https://forum.juce.com/t/is-there-a-way-to-add-multiple-audioprocessors-without-an-audioprocessorgraph/41022>\
**Category:** General JUCE discussion\
**Created:** [July 31, 2020, 2:26pm UTC](https://forum.juce.com/t/is-there-a-way-to-add-multiple-audioprocessors-without-an-audioprocessorgraph/41022 "2020-07-31T14:26:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rubenkaller](https://avatars.discourse-cdn.com/v4/letter/r/7ab992/32.png) [@Rubenkaller](https://forum.juce.com/u/Rubenkaller)\
**Post date:** [July 31, 2020, 2:26pm UTC](https://forum.juce.com/t/is-there-a-way-to-add-multiple-audioprocessors-without-an-audioprocessorgraph/41022/1 "2020-07-31T14:26:12Z")

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I have two synthesizer objects and I want each one in a different processor, so I can add a diferent filter and a panning to each oscillator. Do I need to use audioprocessorgraph or are there some magic lines in the DSP class? Or can I just create two pluginprocessors and call their processBlock from the main?

Thank you
