Is this how font is supposed to look?


#1

image

The JUCE font is a bit hard to read in comparison with the regular font above.


#2

Windows various font rendering engines (it has more than one) are highly odd, and none of them render fonts the same way as any other OS. In most cases I find Linux/OSX font rendering to be far prettier, but there are also cases where the Windows presentation is better.

That said, I do think fonts look weird in Juce.

The best way to find out what a font really looks like, is to render some text at font size 100 pixels, and then scale it down to the same size as what you want to see, using a good scaling algorithm (Photoshop, ImageMagick or Gimp should do the trick).


#3

Not sure, if that will work for sub-pixel rendering (is it called ClearType?), which seems to be the problem here. The upper rendering has individual sub-pixel colors in it, which the lower one does not, you can see that by zooming in.


#4

Windows uses sub-pixel rendering, juce just get the shapes from windows, and uses its own software-render to fill the shapes. Maybe this could be improved when juce uses the Direct2D render somewhere in the future, so it matches the font-rendering of the OS.

BTW: The screenshot on the top is only looking right when the number of pixels matches the physical resolution of the monitor and has the same RGB order of the LED-Pixel.


#5

Is there a way to disable or change aliasing?

I do get bothered by crappy windows looking app font after developing on OSX.


#6

The Juce font discussion has been going on for years, a search on this forum will give you all the info you want, including discussion by Jules on the pros and cons and choices made for juce.
The summary is, if I remember those discussions well, once we all use hi dpi displays it will no longer matter.


#7

once we all use hi dpi displays

Hm… I’m not sure when that will come to pass.


#8

I did come across one post after asking the question (circa 2006 to 2016) … I completely understand the why. Just wondering if there was a quick flag / fix / device font option.


#9

#define JUCE_USE_DIRECTWRITE 1


#10

Interesting. What exactly is this supposed to do?


#11

Good point about scaling down a huge font: This will not give you any ClearType sub-pixel rendition. However, in my experience, it will still resemble the real look of the font much better despite the missing cleartype.


#12

Enable Juce to use Direct2D font system