Every time I click on the plug in name in the channel window, my plug in resets to default! Going from window to window works fine, it’s only when i click from the channel view. I believe this is because the editorconstructor is called again when this happens.
I am using the basic Juce Audio Plug In preset and have not added any custom methods or classes. I am using only the Processor and the ProcessEditor classes.
So far I have 3 sliders. .setBounds() is in the resized() method, .getValue() (passing information to the processor) is in in sliderChanged() method, and everything else (.setSliderStyle, .setRange, setTextBoxStyle, .setPopupDisplayEnabled, .setTextValueSuffix and .setValue) is in the constructor. Have I placed my Slider information in the wrong methods?
The one thing I found is that, using Visual Studio, the problem is that the constructor for my plug in (the one in the tutorial) is being called every time I click on it’s name in the effect slot. And I have either not been able to get Visual Studio’s debugger to work with the Demo, or the constructor is not called at all.
So I believe the problem is the fact that the destructor and constructor are being called several times in the tutorial plug in, and I am not sure how to stop this because I don’t know FL Studio, or any other hosts, code.
After figuring out how to get visual studio to debug the Demo project in Visual Studio, i was wrong. The problem is actually because the tutorial code is constantly resetting the code to the default in the constructor!
Instead of being midiVolume.setValue(1.0); it should be midiVolume.setValue(p.noteOnVel); That way when the constructor is called a second time, nothing is defaulted!