ok folks, 1.9 is up there now, with the OpenGL component (for Mac as well as PC) - let me know how you get on!
Looks great… I’ll start working on that D3D stuff tonight
There would be one thing that could improve the opengl component, namely resource sharing. By default each opengl context has it’s own resources, like textures and displaylists. They can be shared too, on win32 the funtion is wglShareLists(), one Mac the sharing seems to be done when creating the context.