Despite the headache-causing problem of MidiOutput not working properly (which I believe will be sorted out sooner or later…), I’m really getting used to JUCE, enough to make me ditch VB6, and Windows with it! I’m going to start developing cross-platform applications on Linux using C++ like a REAL geek!
JUCE provides practically everything needed to make just about any program, however before I start jumping into it I want to know:
Would it be a good idea to use JUCE to develop a 2D MMORPG engine? This might actually be a very silly question, but how would it compare in terms of performance to one made in VB6 using native GDI/DirectX functions of Windows? Taking into consideration the fact that an engine I started making but never finished in VB6 was able to get 100+ FPS.
Again that’s probably a silly question because VB6 doesn’t have all this lovely multi-threading and stuff, but I just want to confirm my theory before I break out the drawing board and start getting into it.
If I decide to do this, is there anyone out there who likes retro gaming as much as I do who would be interested in helping?
I already have plans in my head, and now it’s the summer holidays I’ll possibly have some time to actually get them down “on paper”!
I have a name for it, I know how I will design it, just need a little support with getting this off the ground