Does anyone know what modifications need to be made to the example OpenGL component from the Juce demo to allow it to be added to a Juce-VST plug-in which can be loaded in a VST host which uses OpenGL for its GUI (like Plogue’s Bidule)?
A straight copy of the example results in an assertion failure in getWglExtensions() (juce_win32_Windowing.cpp) marked “If this fails, it may be because you didn’t activate the openGL context”.
I suppose it is something silly, but my understanding of OpenGL is extremely limited. I have tried calling makeCurrentContextActive() before making OpenGL calls, but it didn’t work.
Thanks.
