Latest change to VST DPI handling breaks size of OpenGL window

@ed95 your latest commit to the JUCE develop branch (1852310) breaks the rendering of my custom OpenGL component in VST3 on Windows:
The rendered content doesn’t fill the entire size of the component anymore.

I have confirmed that my program behaves as intended on the previous commit of the develop branch.

I do not use an AffineTransform for scaling.

Thanks for the heads up, we’ll look into this.

OK, this should now be fixed in 99a17ad.

Can confirm that this fixes it. Thanks for the fast reply!