Good evening, I’m interested in playing around with JUCE and UE4, but admittedly I’m not super familiar with JUCE other than all the good things people say about it.
I’m definitely not new to linking libraries to UE4, but I’m unsure what is required to build JUCE from source in order to link it as a plugin. I tried fixing up the build.cs file from the JUCEUnrealBridge github source, but then I get a lot of undefined macro errors, and when I fix those I get a ton of code errors in Clang. My estimation is that I’m doing something horribly wrong, and it should really be much easier than this. If anyone could help me I would be extremely grateful. Thanks in advance!
oh and just as some more information: I’m using XCode 10.2.1 on Mac OS Mojave with UE4.21.3