Looping and AudioPlayHead


#1

I’m working with stand alone software that uses AudioProcessors. I’m adding some midi and timeline related features and started looking at AudioPlayHead. This class looks pretty straight forward except that it has no concept of a loop point.

Its fine for a processor to know where you are in time, but you also need to know if you are about to loop on a buffer. I’m surprised that a loop point isn’t included with a playhead. What am I missing?


#2

It’s just not something I ever added, I guess. No particular reason why not.


#3

Gotcha. Thanks!