i’m implementing the LowLevelOpenGLRenderer, and i’m encountering some limitations in the interface. I’ve done about a half of the pure virtuals (except the one with gradient fills), but i’m unable to find where are the lowlevel virtuals for stroking a path.
i can only see ->fillPathWithXXX() functions and not ->strokePathWithXXX() ones, ah, also without the possibility to change the line width for the stroke…
in fact actually i can fill a path in the opengl component, but any call to graphics->strokePath () will produce a void in the opengl context…
where are those functions ?
other question, i would like to try painting some controls over the opengl context, to try how pricesely i’m implementing the low level renderer: but the Component::paint method is protected so i can’t call it deliberately… how can i call that explicitly without changing the juce code ?